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API > API/Plugins > API/Plugins/AnimNextStateTree
| Name | FAnimNextGraphInstanceTaskInstanceData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/AnimNextStateTree/Source/AnimNextStateTree/Public/Tasks/AnimNextStateTreeGraphInstanceTask.h |
| Include Path | #include "Tasks/AnimNextStateTreeGraphInstanceTask.h" |
Syntax
USTRUCT ()
struct FAnimNextGraphInstanceTaskInstanceData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Asset | TObjectPtr< UObject > | The asset to instantiate. | Tasks/AnimNextStateTreeGraphInstanceTask.h |
|
| bContinueTicking | bool | Whether this task should continue to tick once state is entered. | Tasks/AnimNextStateTreeGraphInstanceTask.h |
|
| BlendOptions | FAlphaBlendArgs | Blend options for when the state is pushed. | Tasks/AnimNextStateTreeGraphInstanceTask.h |
|
| Payload | FInstancedPropertyBag | The payload to use for the asset when instanced. | Tasks/AnimNextStateTreeGraphInstanceTask.h |
|
| PlaybackRatio | float | Current playback ratio (debug) | Tasks/AnimNextStateTreeGraphInstanceTask.h |
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