Navigation
Unreal Engine C++ API Reference > Plugins > ACLPlugin > UAnimBoneCompressionCodec_ACLDatabase
- UAnimBoneCompressionCodec::AllocateAnimData()
- UAnimBoneCompressionCodec_ACLBase::AllocateAnimData()
- UAnimBoneCompressionCodec_ACLDatabase::AllocateAnimData()
References
Module | ACLPlugin |
Header | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLDatabase.h |
Include | #include "AnimBoneCompressionCodec_ACLDatabase.h" |
Source | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Private/AnimBoneCompressionCodec_ACLDatabase.cpp |
virtual TUniquePtr< ICompressedAnimData > AllocateAnimData&40;&41; const
Remarks
UAnimBoneCompressionCodec implementation.