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Unreal Engine C++ API Reference > Plugins
Classes
Type | Name | Description | |
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ACLAllocator | The ACL allocator implementation simply forwards to the default heap allocator. | |
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FACLCompressedAnimData | ||
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FACLDatabaseCompressedAnimData | Copyright Epic Games, Inc. All Rights Reserved. | |
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FFidelityChangeRequest | Represents a pending visual fidelity change request | |
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IACLPlugin | Copyright Epic Games, Inc. All Rights Reserved. | |
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UAnimationCompressionLibraryDatabase | An ACL database object references several UAnimSequence instances that it contains. | |
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UAnimBoneCompressionCodec_ACL | Uses the open source Animation Compression Library with default settings suitable for general purpose animations. | |
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UAnimBoneCompressionCodec_ACLBase | The base codec implementation for ACL support. | |
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UAnimBoneCompressionCodec_ACLCustom | Copyright Epic Games, Inc. All Rights Reserved. | |
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UAnimBoneCompressionCodec_ACLDatabase | Uses the open source Animation Compression Library with default settings and database support. | |
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UAnimBoneCompressionCodec_ACLSafe | Copyright Epic Games, Inc. All Rights Reserved. | |
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UAnimCurveCompressionCodec_ACL | Copyright Epic Games, Inc. All Rights Reserved. | |
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UE4DebugDBDecompressionSettings | ||
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UE4DefaultDatabaseSettings | ||
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UE4DefaultDBDecompressionSettings | ||
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UE4DefaultDecompressionSettings | The decompression settings used by ACL | |
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UE4SafeDecompressionSettings |
Typedefs
Name | Description |
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UE4CustomDecompressionSettings | |
UE4DebugDatabaseSettings |
Enums
Type | Name | Description | |
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ACLCompressionLevel | An enum for ACL compression levels. | |
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ACLRotationFormat | UE4 equivalents for some ACL enums An enum for ACL rotation formats. | |
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ACLSafetyFallbackResult | Copyright Epic Games, Inc. All Rights Reserved. | |
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ACLVectorFormat | An enum for ACL Vector3 formats. | |
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ACLVisualFidelity | Copyright Epic Games, Inc. All Rights Reserved. | |
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ACLVisualFidelityChangeResult | An enum to represent the result of latent visual fidelity change requests. |
Functions
Type | Name | Description | |
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acl::track_array_qvvf | BuildACLTransformTrackArray
(
ACLAllocator& AllocatorImpl, |
|
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acl::compression_level8 | GetCompressionLevel
(
ACLCompressionLevel Level |
|
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acl::rotation_format8 | GetRotationFormat
(
ACLRotationFormat Format |
Editor only utilities |
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acl::vector_format8 | GetVectorFormat
(
ACLVectorFormat Format |
|
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rtm::quatf RTM_SIMD_CALL | QuatCast
(
const FQuat4d& Input |
|
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rtm::quatf RTM_SIMD_CALL | QuatCast
(
const FQuat4f& Input |
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FQuat4f RTM_SIMD_CALL | QuatCast
(
rtm::quatf_arg0 Input |
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FQuat RTM_SIMD_CALL | QuatCastD
(
rtm::quatf_arg0 Input |
|
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rtm::qvvf RTM_SIMD_CALL | TransformCast
(
const FTransform& Input |
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FTransform RTM_SIMD_CALL | TransformCast
(
rtm::qvvf_arg0 Input |
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rtm::vector4f RTM_SIMD_CALL | VectorCast
(
const FVector3d& Input |
RTM <-> UE4 conversion utilities |
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rtm::vector4f RTM_SIMD_CALL | VectorCast
(
const FVector3f& Input |
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FVector3f RTM_SIMD_CALL | VectorCast
(
rtm::vector4f_arg0 Input |
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FVector RTM_SIMD_CALL | VectorCastD
(
rtm::vector4f_arg0 Input |
Variables
Type | Name | Description | |
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ACLAllocator | ACLAllocatorImpl |