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Import data and options used when importing any mesh from FBX
| Name | UFbxMeshImportData |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxMeshImportData.h |
| Include Path | #include "Factories/FbxMeshImportData.h" |
Syntax
UCLASS (BlueprintType, Config=EditorPerProjectUserSettings, ConfigDoNotCheckDefaults, Abstract)
class UFbxMeshImportData : public UFbxAssetImportData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetImportData → UFbxAssetImportData → UFbxMeshImportData
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UFbxMeshImportData
(
const FObjectInitializer& ObjectInitializer |
Factories/FbxMeshImportData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBakePivotInVertex | bool | * Experimental - If this option is true the inverse node rotation pivot will be apply to the mesh vertices. | Factories/FbxMeshImportData.h |
|
| bComputeWeightedNormals | uint32 | Enabling this option will use weighted normals algorithm (area and angle) when computing normals or tangents | Factories/FbxMeshImportData.h |
|
| bImportMeshLODs | uint32 | Enables importing of mesh LODs from FBX LOD groups, if present in the FBX file | Factories/FbxMeshImportData.h |
|
| bReorderMaterialToFbxOrder | bool | If checked, The material list will be reorder to the same order has the FBX file. | Factories/FbxMeshImportData.h |
|
| bTransformVertexToAbsolute | bool | If this option is true the node absolute transform (transform, offset and pivot) will be apply to the mesh vertices. | Factories/FbxMeshImportData.h |
|
| ImportMaterialOriginalNameData | TArray< FName > | Original import section/material data. | Factories/FbxMeshImportData.h | |
| ImportMeshLodData | TArray< FImportMeshLodSectionsData > | Factories/FbxMeshImportData.h | ||
| NormalGenerationMethod | TEnumAsByte< enum EFBXNormalGenerationMethod::Type > | Use the MikkTSpace tangent space generator for generating normals and tangents on the mesh | Factories/FbxMeshImportData.h |
|
| NormalImportMethod | TEnumAsByte< enum EFBXNormalImportMethod > | Enabling this option will read the tangents(tangent,binormal,normal) from FBX file instead of generating them automatically. | Factories/FbxMeshImportData.h |
|
Functions
Public
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanEditChange
(
const FProperty* InProperty |
Factories/FbxMeshImportData.h |