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Base class for import data and options used when importing any asset from FBX
| Name | UFbxAssetImportData |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxAssetImportData.h |
| Include Path | #include "Factories/FbxAssetImportData.h" |
Syntax
UCLASS (BlueprintType, Config=EditorPerProjectUserSettings, HideCategories=Object, Abstract,
MinimalAPI)
class UFbxAssetImportData : public UAssetImportData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetImportData → UFbxAssetImportData
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UFbxAssetImportData
(
const FObjectInitializer& ObjectInitializer |
Factories/FbxAssetImportData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bConvertScene | bool | Whether to convert scene from FBX scene. | Factories/FbxAssetImportData.h |
|
| bConvertSceneUnit | bool | Whether to convert the scene from FBX unit to UE unit (centimeter). | Factories/FbxAssetImportData.h |
|
| bForceFrontXAxis | bool | Whether to force the front axis to be align with X instead of -Y. | Factories/FbxAssetImportData.h |
|
| bImportAsScene | bool | Use by the reimport factory to answer CanReimport, if true only factory for scene reimport will return true | Factories/FbxAssetImportData.h | |
| bUsingLUFCoordinateSysem | bool | Use to enable or not the new UI | Factories/FbxAssetImportData.h |
|
| CoordinateSystemPolicy | ECoordinateSystemPolicy | Whether to convert scene from FBX scene. | Factories/FbxAssetImportData.h |
|
| FbxSceneImportDataReference | TObjectPtr< UFbxSceneImportData > | Use by the reimport factory to answer CanReimport, if true only factory for scene reimport will return true | Factories/FbxAssetImportData.h | |
| ImportRotation | FRotator | Factories/FbxAssetImportData.h |
|
|
| ImportTranslation | FVector | Factories/FbxAssetImportData.h |
|
|
| ImportUniformScale | float | Factories/FbxAssetImportData.h |
|
Functions
Public
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Factories/FbxAssetImportData.h |