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Action to add nodes to the graph based on selected objects
| Name | FImportMeshLodSectionsData |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxMeshImportData.h |
| Include Path | #include "Factories/FbxMeshImportData.h" |
Syntax
USTRUCT (BlueprintType )
struct FImportMeshLodSectionsData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SectionOriginalMaterialName | TArray< FName > | Every original imported fbx material name for every section | Factories/FbxMeshImportData.h |