| bAutoGenerateCollision |
uint32 |
If checked, collision will automatically be generated (ignored if custom collision is imported or used). |
Factories/FbxStaticMeshImportData.h |
- EditAnywhere
- BlueprintReadWrite
- Config
- Category=Mesh
- Meta=(OBJRestrict="true", ImportType="StaticMesh", DisplayName="Generate Missing Collision")
|
| bBuildNanite |
uint32 |
For static meshes, enabling this option will allow you to use Nanite rendering at runtime. |
Factories/FbxStaticMeshImportData.h |
- EditAnywhere
- BlueprintReadWrite
- Config
- Category=Mesh
- Meta=(ToolTip="If enabled, allows to render objects with Nanite", ReimportRestrict="true", ImportType="StaticMesh")
|
| bBuildReversedIndexBuffer |
uint32 |
|
Factories/FbxStaticMeshImportData.h |
- EditAnywhere
- BlueprintReadWrite
- AdvancedDisplay
- Config
- Category=Mesh
- Meta=(ImportType="StaticMesh", ReimportRestrict="true")
|
| bCombineMeshes |
uint32 |
For static meshes, enabling this option will combine all meshes in the FBX into a single monolithic mesh in Unreal |
Factories/FbxStaticMeshImportData.h |
- EditAnywhere
- BlueprintReadWrite
- AdvancedDisplay
- Config
- Category=Mesh
- Meta=(ToolTip="If enabled, combines all meshes into a single mesh", ImportType="StaticMesh")
|
| bGenerateLightmapUVs |
uint32 |
|
Factories/FbxStaticMeshImportData.h |
- EditAnywhere
- BlueprintReadWrite
- Config
- AdvancedDisplay
- Category=Mesh
- Meta=(ImportType="StaticMesh", ReimportRestrict="true")
|
| bOneConvexHullPerUCX |
uint32 |
If checked, one convex hull per UCX_ prefixed collision mesh will be generated instead of decomposing into multiple hulls |
Factories/FbxStaticMeshImportData.h |
- EditAnywhere
- BlueprintReadWrite
- AdvancedDisplay
- Config
- Category=Mesh
- Meta=(OBJRestrict="true", ImportType="StaticMesh")
|
| bRemoveDegenerates |
uint32 |
Disabling this option will keep degenerate triangles found. |
Factories/FbxStaticMeshImportData.h |
- EditAnywhere
- BlueprintReadWrite
- AdvancedDisplay
- Config
- Category=Mesh
- Meta=(ImportType="StaticMesh", ReimportRestrict="true", EditCondition="!bBuildNanite")
|
| DistanceFieldResolutionScale |
float |
Scale to apply to the mesh when allocating the distance field volume texture. |
Factories/FbxStaticMeshImportData.h |
- EditAnywhere
- BlueprintReadWrite
- AdvancedDisplay
- Config
- Category=Mesh
- Meta=(ImportType="StaticMesh")
|
| StaticMeshLODGroup |
FName |
The LODGroup to associate with this mesh when it is imported |
Factories/FbxStaticMeshImportData.h |
- EditAnywhere
- BlueprintReadWrite
- Config
- AdvancedDisplay
- Category=Mesh
- Meta=(ImportType="StaticMesh")
|
| VertexColorImportOption |
TEnumAsByte< EVertexColorImportOption::Type > |
Specify how vertex colors should be imported |
Factories/FbxStaticMeshImportData.h |
- EditAnywhere
- BlueprintReadWrite
- AdvancedDisplay
- Config
- Category=Mesh
- Meta=(OBJRestrict="true", ImportType="StaticMesh")
|
| VertexOverrideColor |
FColor |
Specify override color in the case that VertexColorImportOption is set to Override |
Factories/FbxStaticMeshImportData.h |
- EditAnywhere
- BlueprintReadWrite
- AdvancedDisplay
- Config
- Category=Mesh
- Meta=(OBJRestrict="true", ImportType="StaticMesh")
|