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| Name | UFbxExportOption |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Exporters/FbxExportOption.h |
| Include Path | #include "Exporters/FbxExportOption.h" |
Syntax
UCLASS (Config=EditorPerProjectUserSettings, MinimalAPI, BlueprintType)
class UFbxExportOption : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFbxExportOption
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UFbxExportOption
(
const FObjectInitializer& ObjectInitializer |
Exporters/FbxExportOption.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BakeActorAnimation | EMovieSceneBakeType | Bake settings for exported non-camera, non-light object animation | Exporters/FbxExportOption.h |
|
| BakeCameraAndLightAnimation | EMovieSceneBakeType | Bake settings for camera and light animation curves. Camera Scale not exported. | Exporters/FbxExportOption.h |
|
| BakeMaterialInputs | EFbxMaterialBakeMode | Bake mode determining if and how a material input is baked out to a texture. | Exporters/FbxExportOption.h |
|
| bASCII | uint32 | If enabled, save as ascii instead of binary | Exporters/FbxExportOption.h |
|
| bExportLocalTime | uint32 | If enabled, export sequencer animation in its local time, relative to its sequence. | Exporters/FbxExportOption.h |
|
| bExportMorphTargets | uint32 | If enabled, export the morph targets | Exporters/FbxExportOption.h |
|
| bExportPreviewMesh | uint32 | If enable, the preview mesh link to the exported animations will be also exported. | Exporters/FbxExportOption.h |
|
| bExportSourceMesh | uint32 | If enabled, export the highest LOD source data instead of the render data. | Exporters/FbxExportOption.h |
|
| bForceFrontXAxis | uint32 | If enabled, export with X axis as the front axis instead of default -Y | Exporters/FbxExportOption.h |
|
| Collision | uint32 | If enabled, export collision | Exporters/FbxExportOption.h |
|
| DefaultMaterialBakeSize | FFbxMaterialBakeSize | Default size of the baked out texture (containing the material input). | Exporters/FbxExportOption.h |
|
| FbxExportCompatibility | EFbxExportCompatibility | This will set the fbx sdk compatibility when exporting to fbx file. The default value is 2013 | Exporters/FbxExportOption.h |
|
| LevelOfDetail | uint32 | If enabled, export the level of detail | Exporters/FbxExportOption.h |
|
| MapSkeletalMotionToRoot | uint32 | If enable, Map skeletal actor motion to the root bone of the skeleton. | Exporters/FbxExportOption.h |
|
| VertexColor | uint32 | If enabled, export vertex color | Exporters/FbxExportOption.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void LoadOptions () |
Load the FProperty data from a local ini which the value was store by the function SaveOptions() | Exporters/FbxExportOption.h | |
void ResetToDefault() |
Set all the FProperty to the CDO value | Exporters/FbxExportOption.h | |
virtual void SaveOptions () |
Save the FProperty to a local ini to retrieve the value the next time we call function LoadOptions() | Exporters/FbxExportOption.h |