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API > API/Editor > API/Editor/UnrealEd
| |
|
| Name |
EFbxMaterialBakeMode |
| Type |
enum |
| Header File |
/Engine/Source/Editor/UnrealEd/Classes/Exporters/FbxExportOption.h |
| Include Path |
#include "Exporters/FbxExportOption.h" |
Syntax
enum EFbxMaterialBakeMode
{
Disabled,
Simple,
UseMeshData,
}
Values
| Name |
Remarks |
| Disabled |
Never bake material inputs. |
| Simple |
Only use a simple quad if a material input needs to be baked out. |
| UseMeshData |
Allow usage of the mesh data if a material input needs to be baked out with vertex data. |