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API > API/Editor > API/Editor/UnrealEd
| |
|
| Name |
FFbxMaterialBakeSize |
| Type |
struct |
| Header File |
/Engine/Source/Editor/UnrealEd/Classes/Exporters/FbxExportOption.h |
| Include Path |
#include "Exporters/FbxExportOption.h" |
Syntax
USTRUCT (Blueprintable)
struct FFbxMaterialBakeSize
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bAutoDetect |
bool |
If enabled, bake size is based on the largest texture used in the material input's expression graph. |
Exporters/FbxExportOption.h |
- EditAnywhere
- BlueprintReadWrite
- Category=""
|
| Size |
FIntPoint |
|
Exporters/FbxExportOption.h |
- EditAnywhere
- BlueprintReadWrite
- Category=""
|