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Unreal Engine C++ API Reference > Editor > UnrealEd > Tools > FBaseAssetToolkit
- FBaseToolkit::CreateEditorModeManager()
- FAssetEditorToolkit::CreateEditorModeManager()
- FBaseAssetToolkit::CreateEditorModeManager()
- FUVEditorToolkit::CreateEditorModeManager()
- FBaseCharacterFXEditorToolkit::CreateEditorModeManager()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Tools/BaseAssetToolkit.h |
Include | #include "Tools/BaseAssetToolkit.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Tools/BaseAssetToolkit.cpp |
virtual void CreateEditorModeManager&40;&41;
Remarks
Creates the Editor mode manager for your class. Default is to create none, for legacy reasons.