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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Toolkits > API/Editor/UnrealEd/Toolkits/FAssetEditorToolkit
- FBaseToolkit::CreateEditorModeManager()
- FAssetEditorToolkit::CreateEditorModeManager()
- FPersonaAssetEditorToolkit::CreateEditorModeManager()
- FUVEditorToolkit::CreateEditorModeManager()
- FBaseAssetToolkit::CreateEditorModeManager()
- FUVEditorToolkit::CreateEditorModeManager()
- FBaseCharacterFXEditorToolkit::CreateEditorModeManager()
- FBaseCharacterFXEditorToolkit::CreateEditorModeManager()
- FWidgetBlueprintEditor::CreateEditorModeManager()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include | #include "Toolkits/AssetEditorToolkit.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp |
virtual void CreateEditorModeManager&40;&41;
Remarks
Creates the Editor mode manager for your class. Default is to create none, for legacy reasons.