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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Toolkits > API/Editor/UnrealEd/Toolkits/FAssetEditorToolkit
- IToolkit::GetBaseToolkitName()
- FAssetEditorToolkit::GetBaseToolkitName()
- FExampleCharacterFXEditorToolkit::GetBaseToolkitName()
- FContextualAnimAssetEditorToolkit::GetBaseToolkitName()
- FBaseAssetToolkit::GetBaseToolkitName()
- FExampleCharacterFXEditorToolkit::GetBaseToolkitName()
- FUVEditorToolkit::GetBaseToolkitName()
- FDatabaseEditor::GetBaseToolkitName()
- FWaveformEditor::GetBaseToolkitName()
- FSimpleAssetEditor::GetBaseToolkitName()
- FBankEditorBase::GetBaseToolkitName()
- FDMXEditor::GetBaseToolkitName()
- FIKRigEditorToolkit::GetBaseToolkitName()
- FUTBTabEditor::GetBaseToolkitName()
- FRigVMEditor::GetBaseToolkitName()
- FGameplayAbilitiesEditor::GetBaseToolkitName()
- FPhysicsControlProfileEditorToolkit::GetBaseToolkitName()
- FUVEditorToolkit::GetBaseToolkitName()
- FDataflowEditorToolkit::GetBaseToolkitName()
- FIKRetargetEditor::GetBaseToolkitName()
- FBehaviorTreeEditor::GetBaseToolkitName()
- FMLDeformerEditorToolkit::GetBaseToolkitName()
- FGroomCustomAssetEditorToolkit::GetBaseToolkitName()
- FWidgetBlueprintEditor::GetBaseToolkitName()
- FBlueprintEditor::GetBaseToolkitName()
- FRigVMEditor::GetBaseToolkitName()
- FGameplayAbilitiesEditor::GetBaseToolkitName()
- FWidgetBlueprintEditor::GetBaseToolkitName()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include | #include "Toolkits/AssetEditorToolkit.h" |
FText GetBaseToolkitName&40;&41; const
Remarks
Returns the localized name of this toolkit type (typically just "