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Unreal Engine C++ API Reference > Plugins > HairStrandsEditor > FGroomCustomAssetEditorToolkit
- IToolkit::GetBaseToolkitName()
- FAssetEditorToolkit::GetBaseToolkitName()
- FGroomCustomAssetEditorToolkit::GetBaseToolkitName()
References
Module | HairStrandsEditor |
Header | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsEditor/Public/GroomCustomAssetEditorToolkit.h |
Include | #include "GroomCustomAssetEditorToolkit.h" |
Source | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsEditor/Private/GroomCustomAssetEditorToolkit.cpp |
virtual FText GetBaseToolkitName&40;&41; const
Remarks
Returns the localized name of this toolkit type (typically just "