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Unreal Engine C++ API Reference > Editor > UnrealEd
Classes
Type | Name | Description | |
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FOnDeleteActorsBegin | Delegate type for before delete actors is handled | |
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FOnDeleteActorsEnd | Delegate type for after delete actors is handled | |
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FOnDuplicateActorsBegin | Delegate type for before edit duplicate actors is handled | |
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FOnDuplicateActorsEnd | Delegate type for after edit duplicate actors is handled | |
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FOnEditCopyActorsBegin | Delegate type for before edit copy actors is handled | |
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FOnEditCopyActorsEnd | Delegate type for after edit copy actors is handled | |
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FOnEditCutActorsBegin | Delegate type for before edit cut actors is handled | |
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FOnEditCutActorsEnd | Delegate type for after edit cut actors is handled | |
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FOnEditNewActorsDropped | Delegate type for triggering when new actors are dropped on to the viewport via drag and drop | |
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FOnEditNewActorsPlaced | Delegate type for triggering when new actors are placed on to the viewport. | |
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FOnEditPasteActorsBegin | Delegate type for before edit paste actors is handled | |
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FOnEditPasteActorsEnd | Delegate type for after edit paste actors is handled | |
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FPanelExtensionFactory | ||
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FRegisteredModeInfo | ||
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IAssetEditorInstance | This class keeps track of a currently open asset editor; allowing it to be brought into focus, closed, etc..., without concern for how the editor was implemented. | |
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IImportSubsystemTask | Interface for tasks that need delayed execution | |
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SExtensionPanel | ||
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UActorEditorContextSubsystem | UActorEditorContextSubsystem | |
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UAssetEditorSubsystem | UAssetEditorSubsystem | |
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UBrushEditingSubsystem | ||
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UEditorActorSubsystem | UEditorActorUtilitiesSubsystem Subsystem for exposing actor related utilities to scripts, | |
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UEditorAssetSubsystem | UEditorAssetSubsystem Subsystem for exposing asset related utilities to scripts. | |
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UEditorSubsystemBlueprintLibrary | ||
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UImportSubsystem | UImportSubsystem Subsystem for importing assets in the editor, Contains utility functions and callbacks for hooking into importing. | |
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UPanelExtensionSubsystem | UPanelExtensionSubsystem Subsystem for creating extensible panels in the Editor | |
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UUnrealEditorSubsystem | UUnrealEditorSubsystem Subsystem for exposing editor functionality to scripts |