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Unreal Engine C++ API Reference > Editor > UnrealEd > Subsystems
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorActorSubsystem.h |
Include | #include "Subsystems/EditorActorSubsystem.h" |
Syntax
class FOnDuplicateActorsEnd
Remarks
Delegate type for after edit duplicate actors is handled