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Unreal Engine C++ API Reference > Editor > UnrealEd > Subsystems
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USubsystem
- UDynamicSubsystem
- UEditorSubsystem
- UActorEditorContextSubsystem
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Subsystems/ActorEditorContextSubsystem.h |
Include | #include "Subsystems/ActorEditorContextSubsystem.h" |
Syntax
class UActorEditorContextSubsystem : public UEditorSubsystem
Remarks
Functions
Type | Name | Description | |
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UActorEditorContextSubsystem * | Get () |
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TArray< IActorEditorContextClient * > | ||
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FOnActorEditorContextSubsystemChanged & | ||
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void | PopContext () |
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void | PushContext () |
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void | RegisterClient
(
IActorEditorContextClient* Client |
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void | ResetContext () |
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void | ResetContext
(
IActorEditorContextClient* Client |
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void | UnregisterClient
(
IActorEditorContextClient* Client |
Overridden from USubsystem
Type | Name | Description | |
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void | Deinitialize () |
Implement this for deinitialization of instances of the system |
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void | Initialize
(
FSubsystemCollectionBase& Collection |
Implement this for initialization of instances of the system |