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Unreal Engine C++ API Reference > Editor > UnrealEd > Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFbxSceneImportOptionsStaticMesh
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportOptionsStaticMesh.h |
Include | #include "Factories/FbxSceneImportOptionsStaticMesh.h" |
Syntax
class UFbxSceneImportOptionsStaticMesh : public UObject
Variables
Type | Name | Description | |
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uint32: 1 | bAutoGenerateCollision | If checked, collision will automatically be generated (ignored if custom collision is imported or used). |
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uint32: 1 | bBuildReversedIndexBuffer | |
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uint32: 1 | bGenerateLightmapUVs | |
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uint32: 1 | bOneConvexHullPerUCX | If checked, one convex hull per UCX_ prefixed collision mesh will be generated instead of decomposing into multiple hulls |
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uint32: 1 | bRemoveDegenerates | Disabling this option will keep degenerate triangles found. |
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EFBXSceneNormalGenerationMethod | NormalGenerationMethod | Use the MikkTSpace tangent space generator for generating normals and tangents on the mesh |
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EFBXSceneNormalImportMethod | NormalImportMethod | Enabling this option will read the tangents(tangent,binormal,normal) from FBX file instead of generating them automatically. |
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FName | StaticMeshLODGroup | For static meshes, enabling this option will combine all meshes in the FBX into a single monolithic mesh in Unreal |
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EFbxSceneVertexColorImportOption | VertexColorImportOption | Specify how vertex colors should be imported |
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FColor | VertexOverrideColor | Specify override color in the case that VertexColorImportOption is set to Override |
Constructors
Type | Name | Description | |
---|---|---|---|
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UFbxSceneImportOptionsStaticMesh
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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void | FillStaticMeshInmportData
(
UFbxStaticMeshImportData* StaticMeshImportData, |