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Unreal Engine C++ API Reference > Editor > UnrealEd > Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFbxSceneImportOptions
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportOptions.h |
Include | #include "Factories/FbxSceneImportOptions.h" |
Syntax
class UFbxSceneImportOptions : public UObject
Variables
Type | Name | Description | |
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bool | bBakePivotInVertex | * Experimental - If this option is true the inverse node pivot will be apply to the mesh vertices. |
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uint32: 1 | bCreateContentFolderHierarchy | Scene section, detail of a fbx node TODO: Move the content folder selection here with a custom detail class TODO: Allow the user to select an existing blueprint TODO: Allow the user to specify a name for the root node TODO - The Content Path choose by the user If checked, a folder's hierarchy will be created under the import asset path. |
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uint32: 1 | bForceFrontXAxis | Whether to force the front axis to be align with X instead of -Y. |
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uint32: 1 | bImportAsDynamic | If checked, the mobility of all actors or components will be dynamic. |
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uint32: 1 | bImportSkeletalMeshLODs | If enabled, creates LOD models for Unreal skeletal meshes from LODs in the import file; If not enabled, only the base skeletal mesh from the LOD group is imported. |
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uint32: 1 | bImportStaticMeshLODs | If enabled, creates LOD models for Unreal static meshes from LODs in the import file; If not enabled, only the base static mesh from the LOD group is imported. |
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uint32: 1 | bInvertNormalMaps | If enabled, this option will cause normal map Y (Green) values to be inverted when importing textures |
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bool | bTransformVertexToAbsolute | If this option is true the node absolute transform (transform, offset and pivot) will be apply to the mesh vertices. |
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EFBXSceneOptionsCreateHierarchyType | HierarchyType | Choose if you want to generate the scene hierarchy with normal level actors, one actor with multiple components, or one blueprint asset with multiple components. |
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FRotator | ImportRotation | |
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FVector | ImportTranslation | |
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float | ImportUniformScale |
Constructors
Type | Name | Description | |
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UFbxSceneImportOptions
(
const FObjectInitializer& ObjectInitializer |