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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAssetImportData
- UFbxAssetImportData
- UFbxMeshImportData
- UFbxStaticMeshImportData
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxStaticMeshImportData.h |
Include | #include "Factories/FbxStaticMeshImportData.h" |
Syntax
class UFbxStaticMeshImportData : public UFbxMeshImportData
Variables
Type | Name | Description | |
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uint32: 1 | bAutoGenerateCollision | If checked, collision will automatically be generated (ignored if custom collision is imported or used). |
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uint32: 1 | bBuildNanite | For static meshes, enabling this option will allow you to use Nanite rendering at runtime. |
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uint32: 1 | bBuildReversedIndexBuffer | |
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uint32: 1 | bCombineMeshes | For static meshes, enabling this option will combine all meshes in the FBX into a single monolithic mesh in Unreal |
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uint32: 1 | bGenerateLightmapUVs | |
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uint32: 1 | bOneConvexHullPerUCX | If checked, one convex hull per UCX_ prefixed collision mesh will be generated instead of decomposing into multiple hulls |
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uint32: 1 | bRemoveDegenerates | Disabling this option will keep degenerate triangles found. |
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float | DistanceFieldResolutionScale | Scale to apply to the mesh when allocating the distance field volume texture. |
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FName | StaticMeshLODGroup | The LODGroup to associate with this mesh when it is imported |
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TEnumAsByte< EVertexColorImportOption::Type > | VertexColorImportOption | Specify how vertex colors should be imported |
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FColor | VertexOverrideColor | Specify override color in the case that VertexColorImportOption is set to Override |
Constructors
Type | Name | Description | |
---|---|---|---|
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UFbxStaticMeshImportData
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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UFbxStaticMeshImportData * | GetImportDataForStaticMesh
(
UStaticMesh* StaticMesh, |
Gets or creates fbx import data for the specified static mesh |
Overridden from UObject
Type | Name | Description | |
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bool | CanEditChange
(
const FProperty* InProperty |
Called by the editor to query whether a property of this object is allowed to be modified. |