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Unreal Engine C++ API Reference > Editor > UnrealEd > Factories > UFactory
- UFactory::GetDefaultNewAssetName()
- UPoseSearchSchemaFactory::GetDefaultNewAssetName()
- UPoseSearchNormalizationSetFactory::GetDefaultNewAssetName()
- UPoseSearchDatabaseFactory::GetDefaultNewAssetName()
- UStaticMeshLODGenerationSettingsFactory::GetDefaultNewAssetName()
- UMaterialFunctionMaterialLayerFactory::GetDefaultNewAssetName()
- UMaterialFunctionMaterialLayerBlendFactory::GetDefaultNewAssetName()
- UObjectMixerBlueprintFilterFactory::GetDefaultNewAssetName()
- UBlueprintMacroFactory::GetDefaultNewAssetName()
- UBlueprintInterfaceFactory::GetDefaultNewAssetName()
- UBlueprintFunctionLibraryFactory::GetDefaultNewAssetName()
- UIKRetargetFactory::GetDefaultNewAssetName()
- UMaterialFunctionMaterialLayerInstanceFactory::GetDefaultNewAssetName()
- UIKRigDefinitionFactory::GetDefaultNewAssetName()
- USoundCueTemplateFactory::GetDefaultNewAssetName()
- UMaterialFunctionMaterialLayerBlendInstanceFactory::GetDefaultNewAssetName()
- UAnimLayerInterfaceFactory::GetDefaultNewAssetName()
- UInteractiveToolsPresetCollectionAssetFactory::GetDefaultNewAssetName()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h |
Include | #include "Factories/Factory.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp |
virtual FString GetDefaultNewAssetName&40;&41; const
Remarks
Returns a new starting point name for newly created assets in the content browser