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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UBlueprintMacroFactory
- UFactory::GetDefaultNewAssetName()
- UBlueprintMacroFactory::GetDefaultNewAssetName()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/BlueprintMacroFactory.h |
Include | #include "Factories/BlueprintMacroFactory.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp |
virtual FString GetDefaultNewAssetName&40;&41; const
Remarks
Returns a new starting point name for newly created assets in the content browser