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Unreal Engine C++ API Reference > Editor > UnrealEd > Factories > UMaterialFunctionMaterialLayerBlendFactory
- UFactory::GetDefaultNewAssetName()
- UMaterialFunctionMaterialLayerBlendFactory::GetDefaultNewAssetName()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/MaterialFunctionMaterialLayerBlendFactory.h |
Include | #include "Factories/MaterialFunctionMaterialLayerBlendFactory.h" |
virtual FString GetDefaultNewAssetName&40;&41; const
Remarks
Returns a new starting point name for newly created assets in the content browser