Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include | #include "EditorViewportClient.h" |
Syntax
struct FViewportCameraTransform
Remarks
Stores the transformation data for the viewport camera
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
FMatrix | Computes a matrix to use for viewport location and rotation when orbiting | |
![]() ![]() |
const FVector & | GetLocation () |
|
![]() ![]() |
const FVector & | GetLookAt () |
|
![]() ![]() |
float | GetOrthoZoom () |
|
![]() ![]() |
const FRotator & | GetRotation () |
|
![]() |
bool | IsPlaying () |
Check if transition curve is playing. |
![]() |
void | SetLocation
(
const FVector& Position |
Sets the transform's location |
![]() |
void | SetLookAt
(
const FVector& InLookAt |
Sets the location to look at during orbit |
![]() |
void | SetOrthoZoom
(
float InOrthoZoom |
Set the ortho zoom amount |
![]() |
void | SetRotation
(
const FRotator& Rotation |
Sets the transform's rotation |
![]() |
void | TransitionToLocation
(
const FVector& InDesiredLocation, |
Animates from the current location to the desired location |
![]() |
bool | Updates any current location transitions |