Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > FViewportCameraTransform
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include | #include "EditorViewportClient.h" |
void SetLookAt
&40;
const FVector & InLookAt
&41;
Remarks
Sets the location to look at during orbit