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API > API/Editor > API/Editor/UnrealEd
Inheritance Hierarchy
- FReimportHandler
- UDNAAssetImportFactory
- UFontFileImportFactory
- UInterchangeReimportHandler
- UPhysicalMaterialMaskFactory
- UReimportCurveFactory
- UReimportCurveTableFactory
- UReimportDataTableFactory
- UReimportFbxAnimSequenceFactory
- UReimportFbxSceneFactory
- UReimportFbxSkeletalMeshFactory
- UReimportFbxStaticMeshFactory
- UReimportTextureFactory
- UReimportVectorFieldStaticFactory
- UTrueTypeFontFactory
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorReimportHandler.h |
| Include | #include "EditorReimportHandler.h" |
Syntax
class FReimportHandler
Remarks
Reimport handler for package resources with associated source files on disk.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bAutomatedReimport | ||
| bool | bForceShowDialog | ||
| FString | PreferredReimportPath |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Constructor. Add self to manager |
Destructors
| Type | Name | Description | |
|---|---|---|---|
| Destructor. Remove self from manager |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | CanReimport
(
UObject* Obj, |
Check to see if the handler is capable of reimporting the object | |
| TObjectPtr< UObject > * | Returns the UFactory object associated with this reimport handler | ||
| int32 | GetPriority () |
Get the import priority for this handler. | |
| bool | When True dialog prompts should not appear. | ||
| bool | When True dialog prompts will prompts even if the show dialog setting is false. | ||
| bool | |||
| void | Call after multiple import happen | ||
| EReimportResult::Type | Attempt to reimport the specified object from its source | ||
| EReimportResult::Type | Attempt to reimport the specified object from its source | ||
| void | SetAutomatedReimport
(
const bool InAutomatedReimport |
Sets automated, when True dialog prompts should not appear. | |
| void | SetForceShowDialog
(
const bool InbForceShowDialog |
Sets force show dialog, when True dialog will prompts even if the show dialog setting is false. | |
| void | SetPreferredReimportPath
(
const FString& Path |
Sets the preferred reimport path, for aiding in resolving reimporting objects where the object path differs from the new path (ex. differing extensions). | |
| void | SetReimportPaths
(
UObject* Obj, |
Sets the reimport path(s) for the specified object | |
| void | SetReimportPaths
(
UObject* Obj, |
Sets the reimport path(s) for the specified object at the specified index | |
| void | SetReimportSourceIndex
(
UObject* Obj, |
If we want to import a specific source index and there is some settings to update in the asset import data before starting the re-import. |