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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInterchangeReimportHandler
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/InterchangeReimportHandler.h |
| Include | #include "Factories/InterchangeReimportHandler.h" |
Syntax
UCLASS (MinimalAPI, CollapseCategories)
class UInterchangeReimportHandler :
public UObject ,
public FReimportHandler
Remarks
This FReimportHandler class is temporary until we remove the UFactory import/reimport code. We use this ReimportHandler factory to make sure the set reimport is not touching the UInterchangeAssetImportData when reimporting an asset
Constructors
| Type | Name | Description | |
|---|---|---|---|
UInterchangeReimportHandler
(
const FObjectInitializer& ObjectInitializer |
Overridden from FReimportHandler
| Type | Name | Description | |
|---|---|---|---|
| bool | CanReimport
(
UObject* Obj, |
Check to see if the handler is capable of reimporting the object | |
| int32 | GetPriority () |
Get the import priority for this handler. | |
| bool | |||
| EReimportResult::Type | Attempt to reimport the specified object from its source | ||
| EReimportResult::Type | Attempt to reimport the specified object from its source | ||
| void | SetReimportPaths
(
UObject* Obj, |
Sets the reimport path(s) for the specified object | |
| void | SetReimportPaths
(
UObject* Obj, |
Sets the reimport path(s) for the specified object at the specified index | |
| void | SetReimportSourceIndex
(
UObject* Obj, |
If we want to import a specific source index and there is some settings to update in the asset import data before starting the re-import. |