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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FReimportHandler > API/Editor/UnrealEd/FReimportHandler/SetReimportPaths
- FReimportHandler::SetReimportPaths()
- UFontFileImportFactory::SetReimportPaths()
- UInterchangeReimportHandler::SetReimportPaths()
- UPhysicalMaterialMaskFactory::SetReimportPaths()
- UReimportCurveFactory::SetReimportPaths()
- UReimportCurveTableFactory::SetReimportPaths()
- UReimportDataTableFactory::SetReimportPaths()
- UReimportFbxAnimSequenceFactory::SetReimportPaths()
- UReimportFbxSceneFactory::SetReimportPaths()
- UReimportFbxSkeletalMeshFactory::SetReimportPaths()
- UReimportFbxStaticMeshFactory::SetReimportPaths()
- UReimportTextureFactory::SetReimportPaths()
- UReimportVectorFieldStaticFactory::SetReimportPaths()
- UTrueTypeFontFactory::SetReimportPaths()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorReimportHandler.h |
| Include | #include "EditorReimportHandler.h" |
void SetReimportPaths
(
UObject * Obj,
const TArray < FString > & NewReimportPaths
)
Remarks
Sets the reimport path(s) for the specified object
Parameters
| Name | Description |
|---|---|
| Obj | Object for which to change the reimport path(s) |
| NewReimportPaths | The new path(s) to set on the object |