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API > API/Editor > API/Editor/UnrealEd
Inheritance Hierarchy
- TSharedFromThis
- FGCObject
- FEditorCommonDrawHelper
- FLegacyEdModeWidgetHelper
- FEdMode
- FPhysicsManipulationEdMode
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/PhysicsManipulationMode.h |
| Include | #include "PhysicsManipulationMode.h" |
Syntax
class FPhysicsManipulationEdMode : public FEdMode
Remarks
Editor mode to manipulate physics objects in level editor viewport simulation
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FEdMode
| Type | Name | Description | |
|---|---|---|---|
| bool | EndTracking
(
FEditorViewportClient* InViewportClient, |
||
| void | Enter () |
||
| void | Exit () |
||
| bool | StartTracking
(
FEditorViewportClient* InViewportClient, |
Overridden from FGCObject
| Type | Name | Description | |
|---|---|---|---|
| void | AddReferencedObjects
(
FReferenceCollector& Collector |
Pure virtual that must be overloaded by the inheriting class. | |
| FString | Overload this method to report a name for your referencer |
Overridden from FLegacyEdModeWidgetHelper
| Type | Name | Description | |
|---|---|---|---|
| bool | InputDelta
(
FEditorViewportClient* InViewportClient, |
||
| bool | |||
| bool | Lets each tool determine if it wants to use the editor widget or not. |