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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FPhysicsManipulationEdMode
- FEdMode::Exit()
- FPhysicsManipulationEdMode::Exit()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/PhysicsManipulationMode.h |
| Include | #include "PhysicsManipulationMode.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/PhysicsManipulationMode.cpp |
virtual void Exit&40;&41;