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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
Syntax
class FFbxCurvesAPI
Variables
| Type | Name | Description | |
|---|---|---|---|
| TMap< uint64, FFbxAnimNodeHandle > | CurvesData | ||
| FbxScene * | Scene | ||
| TMap< uint64, FTransform > | TransformData |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | GetAllNodeNameArray
(
TArray< FString >& AllNodeNames |
Name API. | |
| void | GetAllNodePropertyCurveHandles
(
const FString& NodeName, |
Handle API. | |
| void | GetAnimatedNodeNameArray
(
TArray< FString >& AnimatedNodeNames |
||
| void | |||
| void | GetBakeCurveData
(
const FFbxAnimCurveHandle& CurveHandle, |
||
| void | GetConvertedNonTransformCurveData
(
const FString& NodeName, |
||
| void | GetConvertedTransformCurveData
(
const FString& NodeName, |
Conversion API | |
| void | GetConvertedTransformCurveData
(
const FString& NodeName, |
||
| void | GetCurveData
(
const FFbxAnimCurveHandle& CurveHandle, |
||
| void | GetCurveData
(
const FFbxAnimCurveHandle& CurveHandle, |
||
| void | GetCurveData
(
const FString& NodeName, |
||
| void | GetCurveData
(
const FString& NodeName, |
||
| void | GetCurveDataForSequencer
(
const FFbxAnimCurveHandle& CurveHandle, |
This one should be use only by the sequencer the key tangents data is transform to fit the expected data we have in the old matinee code. | |
| void | GetCurveDataForSequencer
(
const FString& NodeName, |
This one should be use only by the sequencer the key tangents data is transform to fit the expected data we have in the old matinee code. | |
| void | GetCurveHandle
(
const FString& NodeName, |
||
| void | |||
| void | GetNodeAnimatedPropertyNameArray
(
const FString& NodeName, |