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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxCurvesAPI > API/Editor/UnrealEd/FFbxCurvesAPI/GetCurveDataForSequencer
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxCurveDataImport.cpp |
void GetCurveDataForSequencer
(
const FString & NodeName,
const FString & PropertyName,
int32 ChannelIndex,
int32 CompositeIndex,
FRichCurve & RichCurve,
bool bNegative,
float Scale
) const
Remarks
This one should be use only by the sequencer the key tangents data is transform to fit the expected data we have in the old matinee code.