| bAutoComputeLODScreenSize |
bool |
|
ImportUtils/StaticMeshImportUtils.h |
|
| bHasNavigationData |
bool |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingAllowCpuAccess |
bool |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingBodySetup |
UBodySetup * |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingCollisionModel |
UModel * |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingComplexCollisionMesh |
UStaticMesh * |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingCustomizedCollision |
bool |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingDistanceFieldSelfShadowBias |
float |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingForceMiplevelsToBeResident |
bool |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingGenerateMeshDistanceField |
bool |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingImportData |
TWeakObjectPtr< UAssetImportData > |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingLightMapCoordinateIndex |
int32 |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingLightMapResolution |
int32 |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingLODData |
TArray< FExistingLODMeshData > |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingLODForCollision |
int32 |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingLODForOccluderMesh |
int32 |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingMaterials |
TArray< FStaticMaterial > |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingNaniteSettings |
FMeshNaniteSettings |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingNegativeBoundsExtension |
FVector3f |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingNeverStream |
bool |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingNumCinematicMipLevels |
int32 |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingOnMeshChanged |
UStaticMesh::FOnMeshChanged |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingPositiveBoundsExtension |
FVector3f |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingSectionInfoMap |
FMeshSectionInfoMap |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingSockets |
TArray< UStaticMeshSocket * > |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingSupportGpuUniformlyDistributedSampling |
bool |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingSupportPhysicalMaterialMasks |
bool |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingSupportRayTracing |
bool |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingSupportUniformlyDistributedSampling |
bool |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingThumbnailInfo |
TWeakObjectPtr< UThumbnailInfo > |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingUMetaDataTagValues |
TMap< FName, FString > |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ExistingVertexColorData |
TMap< FVector3f, FColor > |
A mapping of vertex positions to their color in the existing static mesh. |
ImportUtils/StaticMeshImportUtils.h |
|
| HiResSourceData |
FExistingLODMeshData |
|
ImportUtils/StaticMeshImportUtils.h |
|
| ImportVersion |
int32 |
|
ImportUtils/StaticMeshImportUtils.h |
|
| LastImportMaterialOriginalNameData |
TArray< FName > |
The last import material data (fbx original data before user changes) |
ImportUtils/StaticMeshImportUtils.h |
|
| LastImportMeshLodSectionMaterialData |
TArray< TArray< FName > > |
|
ImportUtils/StaticMeshImportUtils.h |
|
| LODGroup |
FName |
|
ImportUtils/StaticMeshImportUtils.h |
|
| LpvBiasMultiplier |
float |
|
ImportUtils/StaticMeshImportUtils.h |
|
| MinLOD |
FPerPlatformInt |
|
ImportUtils/StaticMeshImportUtils.h |
|
| QualityLevelMinLOD |
FPerQualityLevelInt |
|
ImportUtils/StaticMeshImportUtils.h |
|
| UseMaterialNameSlotWorkflow |
bool |
|
ImportUtils/StaticMeshImportUtils.h |
|