| ImportedMaterialSlotName |
FName |
This name should be use when we re-import a skeletal mesh so we can order the Materials array like it should be |
Engine/StaticMesh.h |
- VisibleAnywhere
- Category=StaticMesh
|
| MaterialInterface |
TObjectPtr< class UMaterialInterface > |
|
Engine/StaticMesh.h |
- EditAnywhere
- BlueprintReadWrite
- Category=StaticMesh
|
| MaterialSlotName |
FName |
This name should be use by the gameplay to avoid error if the skeletal mesh Materials array topology change |
Engine/StaticMesh.h |
- EditAnywhere
- BlueprintReadWrite
- Category=StaticMesh
|
| OverlayMaterialInterface |
TObjectPtr< class UMaterialInterface > |
|
Engine/StaticMesh.h |
- EditAnywhere
- BlueprintReadWrite
- Category=StaticMesh
|
| UVChannelData |
FMeshUVChannelInfo |
Data used for texture streaming relative to each UV channels. |
Engine/StaticMesh.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category=StaticMesh
|