Navigation
API > API/Runtime > API/Runtime/CoreUObject
FPerPlatformInt - int32 property with per-platform overrides
| Name | FPerPlatformInt |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PerPlatformProperties.h |
| Include Path | #include "UObject/PerPlatformProperties.h" |
Syntax
USTRUCT (BlueprintType )
struct FPerPlatformInt : public TPerPlatformProperty< FPerPlatformInt, int32, NAME_IntProperty >
Inheritance Hierarchy
- TPerPlatformProperty → FPerPlatformInt
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UObject/PerPlatformProperties.h | |||
FPerPlatformInt
(
int32 InDefaultValue |
UObject/PerPlatformProperties.h | ||
FPerPlatformInt
(
const FFreezablePerPlatformInt& Other |
UObject/PerPlatformProperties.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Default | int32 | UObject/PerPlatformProperties.h |
|
|
| PerPlatform | TMap< FName, int32 > | UObject/PerPlatformProperties.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString ToString() |
UObject/PerPlatformProperties.h |