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LOD data to copy over.
| Name | FExistingLODMeshData |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/ImportUtils/StaticMeshImportUtils.h |
| Include Path | #include "ImportUtils/StaticMeshImportUtils.h" |
Syntax
struct FExistingLODMeshData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExisitingMeshTrianglesCount | uint32 | ImportUtils/StaticMeshImportUtils.h | ||
| ExisitingMeshVerticesCount | uint32 | ImportUtils/StaticMeshImportUtils.h | ||
| ExistingBuildSettings | FMeshBuildSettings | ImportUtils/StaticMeshImportUtils.h | ||
| ExistingMaterials | TArray< FStaticMaterial > | ImportUtils/StaticMeshImportUtils.h | ||
| ExistingMeshDescription | TUniquePtr< FMeshDescription > | ImportUtils/StaticMeshImportUtils.h | ||
| ExistingReductionSettings | FMeshReductionSettings | ImportUtils/StaticMeshImportUtils.h | ||
| ExistingScreenSize | FPerPlatformFloat | ImportUtils/StaticMeshImportUtils.h | ||
| ExistingSourceImportFilename | FString | ImportUtils/StaticMeshImportUtils.h |