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FPerPlatformFloat - float property with per-platform overrides
| Name | FPerPlatformFloat |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PerPlatformProperties.h |
| Include Path | #include "UObject/PerPlatformProperties.h" |
Syntax
USTRUCT (BlueprintType , Meta=(CanFlattenStruct))
struct FPerPlatformFloat : public TPerPlatformProperty< FPerPlatformFloat, float, NAME_FloatProperty >
Inheritance Hierarchy
- TPerPlatformProperty → FPerPlatformFloat
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UObject/PerPlatformProperties.h | |||
FPerPlatformFloat
(
float InDefaultValue |
UObject/PerPlatformProperties.h | ||
FPerPlatformFloat
(
const FFreezablePerPlatformFloat& Other |
UObject/PerPlatformProperties.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Default | float | UObject/PerPlatformProperties.h |
|
|
| PerPlatform | TMap< FName, float > | UObject/PerPlatformProperties.h |
|