Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > AutoReimport
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAutoReimportManager
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AutoReimportManager.h |
Include | #include "AutoReimport/AutoReimportManager.h" |
Syntax
class UAutoReimportManager : public UObject
Remarks
Deals with auto reimporting of objects when the objects file on disk is modified
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UAutoReimportManager
(
const FObjectInitializer& ObjectInitializer |
Destructors
Type | Name | Description | |
---|---|---|---|
![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
TArray< FPathAndMountPoint > | Get a list of absolute directories that we are monitoring | |
![]() |
void | IgnoreDeletedFile
(
const FString& Filename |
|
![]() |
void | IgnoreFileModification
(
const FString& Filename |
|
![]() |
void | IgnoreMovedFile
(
const FString& SrcFilename, |
|
![]() |
void | IgnoreNewFile
(
const FString& Filename |
Report an external change to the manager, such that a subsequent equal change reported by the os be ignored |
![]() |
void | Initialize () |
Initialize during engine startup |