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Unreal Engine C++ API Reference > Editor > UnrealEd > AutoReimport > UAutoReimportManager
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AutoReimportManager.h |
Include | #include "AutoReimport/AutoReimportManager.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/AutoReimport/AutoReimportManager.cpp |
void IgnoreNewFile
&40;
const FString & Filename
&41;
Remarks
Report an external change to the manager, such that a subsequent equal change reported by the os be ignored