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Unreal Engine C++ API Reference > Editor > UnrealEd
Classes
Type | Name | Description | |
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FDebugSkelMeshDynamicData | ||
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FDebugSkelMeshSceneProxy | A skeletal mesh component scene proxy with additional debugging options. | |
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FScopedSuspendAlternateSkinWeightPreview | This class is use to remove the alternate skinning preview from the multiple editor that can show it. | |
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FSelectedSocketInfo | ||
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UDebugSkelMeshComponent | ||
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UEditorAnimBaseObj | ||
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UEditorAnimCompositeSegment | ||
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UEditorAnimCurveBoneLinks | ||
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UEditorAnimSegment | ||
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UEditorCompositeSection | Abstract base class of animation composite base This contains Composite Section data and some necessary interface to make this work | |
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UEditorNotifyObject | Proxy object for displaying notifies in the details panel with event data included alongside UAnimNotify | |
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UEditorParentPlayerListObj | ||
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UEditorSkeletonNotifyObj |
Enums
Type | Name | Description | |
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EPersonaTurnTableMode::Type | Different modes for Persona's Turn Table. |