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Unreal Engine C++ API Reference > Editor > UnrealEd > Animation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEditorParentPlayerListObj
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorParentPlayerListObj.h |
Include | #include "Animation/EditorParentPlayerListObj.h" |
Syntax
class UEditorParentPlayerListObj : public UObject
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FAnimParentNodeAssetOverride > | Overrides | List of possible overrides to display. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UEditorParentPlayerListObj
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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FAnimParentNodeAssetOverride & | AddOverridableNode
(
UAnimGraphNode_Base* Node |
Adds an overridable node to the possible override list. |
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void | ApplyOverrideToBlueprint
(
FAnimParentNodeAssetOverride& Override |
Pushes an override into the blueprint we're editing. |
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const UAnimBlueprint * | GetBlueprint () |
Get the current blueprint. |
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UAnimGraphNode_Base * | GetVisualNodeFromGuid
(
FGuid InGuid |
Gets a pointer to a U-node from the stored GUID for that node. |
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void | InitialiseFromBlueprint
(
UAnimBlueprint* Blueprint |