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Unreal Engine C++ API Reference > Editor > UnrealEd > Animation
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
Include | #include "Animation/DebugSkelMeshComponent.h" |
Syntax
namespace EPersonaTurnTableMode
{
enum Type
&123;
Stopped,
Playing,
Paused,
&125;
}
Values
Name | Description |
---|---|
Stopped | |
Playing | |
Paused |
Remarks
Different modes for Persona's Turn Table.