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Unreal Engine C++ API Reference > Editor > TranslationEditor
Inheritance Hierarchy
- IAssetEditorInstance
- FBaseToolkit
- TSharedFromThis
- FAssetEditorToolkit
- ITranslationEditor
References
Module | TranslationEditor |
Header | /Engine/Source/Editor/TranslationEditor/Public/ITranslationEditor.h |
Include | #include "ITranslationEditor.h" |
Syntax
class ITranslationEditor : public FAssetEditorToolkit
Remarks
Translation Editor public interface
Variables
Type | Name | Description | |
---|---|---|---|
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FString | ArchiveFilePath | The path to the archive file being edited. |
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TWeakObjectPtr< ULocalizationTarget > | AssociatedLocalizationTarget | The localization target associated with the files being used/edited, if any. |
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FString | ManifestFilePath | The path to the manifest file being used for contexts. |
Constructors
Type | Name | Description | |
---|---|---|---|
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ITranslationEditor
(
const FString& InManifestFile, |
Functions
Type | Name | Description | |
---|---|---|---|
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void | OpenTranslationEditor
(
ULocalizationTarget*const LocalizationTarget, |
|
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void | OpenTranslationEditor
(
const FString& InManifestFile, |
|
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void |
Overridden from FAssetEditorToolkit
Type | Name | Description | |
---|---|---|---|
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void | OnClose () |
Called when this toolkit is being closed |
Constants
Name | Description |
---|---|
OpenTranslationEditors | To keep track of what translation editors are open editing which manifest files |