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Unreal Engine C++ API Reference > Editor > TranslationEditor > ITranslationEditor
References
Module | TranslationEditor |
Header | /Engine/Source/Editor/TranslationEditor/Public/ITranslationEditor.h |
Include | #include "ITranslationEditor.h" |
Syntax
static OpenTranslationEditors = TMap<FString, ITranslationEditor>();
Remarks
To keep track of what translation editors are open editing which manifest files
To keep track of what translation editors are open editing which archive files