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Unreal Engine C++ API Reference > Editor > TranslationEditor > FTranslationEditorModule > CreateTranslationEditor
References
Module | TranslationEditor |
Header | /Engine/Source/Editor/TranslationEditor/Public/TranslationEditorModule.h |
Include | #include "TranslationEditorModule.h" |
Source | /Engine/Source/Editor/TranslationEditor/Private/TranslationEditorModule.cpp |
virtual TSharedRef< FTranslationEditor > CreateTranslationEditor
&40;
ULocalizationTarget &42;const LocalizationTarget,
const FString & CultureToEdit,
bool & OutLoadedSuccessfully
&41;
Remarks
Creates an instance of translation editor object. Only virtual so that it can be called across the DLL boundary. The new instance of the translation editor
Parameters
Name | Description |
---|---|
LocalizationTarget | The localization target whose data is to be used and edited. |
CultureToEdit | The name of a supported culture of the localization target, whose archives should be edited. |
OutLoadedSuccessfully | Whether or not the translation editor was able to load successfully from the .manifest and .archive files |