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Structure defining an opeartion that should add keys to a track
| Name | FKeyOperation |
| Type | struct |
| Header File | /Engine/Source/Editor/Sequencer/Public/SequencerKeyParams.h |
| Include Path | #include "SequencerKeyParams.h" |
Syntax
struct FKeyOperation
Structs
| Name | Remarks |
|---|---|
| FSectionCandidates |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CallbackType | void(UMovieSceneTrack *, TArrayView< const FKeySectionOperation >) | SequencerKeyParams.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CandidatesByTrack | TMap< UMovieSceneTrack *, FSectionCandidates > | Mapping of track to section key data | SequencerKeyParams.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyDefault
(
FFrameNumber InKeyTime, |
Apply this operation | SequencerKeyParams.h | |
void InitializeOperation
(
FFrameNumber InKeyTime |
Called before this operation is applied - intializes the sections and adds them to the transaction buffer | SequencerKeyParams.h | |
void IterateOperations
(
TFunctionRef< CallbackType > Callback |
Iterate all the individual operations | SequencerKeyParams.h | |
void Populate
(
UMovieSceneTrack* InTrack, |
Populate this operation with a specific track, section and channel. | SequencerKeyParams.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ApplyOperations
(
FFrameNumber InKeyTime, |
Apply a specific set of section operations | SequencerKeyParams.h |