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Structure defining a section that needs to be keyed by specific channels
| Name | FKeySectionOperation |
| Type | struct |
| Header File | /Engine/Source/Editor/Sequencer/Public/SequencerKeyParams.h |
| Include Path | #include "SequencerKeyParams.h" |
Syntax
struct FKeySectionOperation
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| KeyAreas | TArray< TSharedPtr< IKeyArea > > | The key areas defining the channels to key | SequencerKeyParams.h | |
| Section | TSharedPtr< ISequencerSection > | The section to add keys to | SequencerKeyParams.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Apply
(
FFrameNumber InKeyTime, |
Default application function that adds keys to the section by calling IKeyArea->AddOrUpdateKey on each channel | SequencerKeyParams.h |