| bDuplicateTargetLevelSequence |
bool |
Whether we should duplicate the target level sequence and record into the duplicate |
SequenceRecorderActorGroup.h |
- EditAnywhere
- AdvancedDisplay
- Category="Recording Groups"
- Meta=(EditCondition="bSpecifyTargetLevelSequence")
|
| bRecordTargetLevelSequenceLength |
bool |
Whether we should record to the length of the target level sequence |
SequenceRecorderActorGroup.h |
- EditAnywhere
- AdvancedDisplay
- Category="Recording Groups"
- Meta=(EditCondition="bSpecifyTargetLevelSequence")
|
| bSpecifyTargetLevelSequence |
bool |
Whether we should specify the target level sequence or auto-create it |
SequenceRecorderActorGroup.h |
- EditAnywhere
- AdvancedDisplay
- Category="Recording Groups"
|
| GroupName |
FName |
|
SequenceRecorderActorGroup.h |
- EditAnywhere
- Category="Recording Groups"
|
| RecordedActors |
TArray< TObjectPtr< UActorRecording > > |
A list of actor recordings in this group which contains both the actors to record as well as settings for each one. |
SequenceRecorderActorGroup.h |
- VisibleAnywhere
- Category="Recording Groups"
|
| SequenceName |
FString |
The base name of the sequence to record to. |
SequenceRecorderActorGroup.h |
- EditAnywhere
- Category="Recording Groups"
|
| SequenceRecordingBasePath |
FDirectoryPath |
Base path for this recording. Sub-assets will be created in subdirectories as specified |
SequenceRecorderActorGroup.h |
- EditAnywhere
- Category="Recording Groups"
- Meta=(ContentDir)
|
| TargetLevelSequence |
TObjectPtr< class ULevelSequence > |
The level sequence to record into |
SequenceRecorderActorGroup.h |
- EditAnywhere
- AdvancedDisplay
- Category="Recording Groups"
- Meta=(EditCondition="bSpecifyTargetLevelSequence")
|