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Structure for directory paths that are displayed in the editor with a picker UI.
| Name | FDirectoryPath |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
Syntax
USTRUCT (BlueprintType )
struct FDirectoryPath
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Path | FString | The path to the directory. | UObject/SoftObjectPath.h |
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