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API > API/Editor > API/Editor/SequenceRecorder
| Name | FAnimationRecorderManager |
| Type | struct |
| Header File | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h |
| Include Path | #include "AnimationRecorder.h" |
Syntax
struct FAnimationRecorderManager
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimationRecorderManager() |
Constructor, private - use Get() function | AnimationRecorder.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FAnimationRecorderManager() |
Destructor | AnimationRecorder.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RecorderInstances | TArray< FAnimRecorderInstance > | AnimationRecorder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimSequence * GetCurrentlyRecordingSequence
(
USkeletalMeshComponent* Component |
AnimationRecorder.h | ||
float GetCurrentRecordingTime
(
USkeletalMeshComponent* Component |
AnimationRecorder.h | ||
const FTransform & GetInitialRootTransform
(
USkeletalMeshComponent* Component |
AnimationRecorder.h | ||
bool IsRecording () |
AnimationRecorder.h | ||
bool IsRecording
(
USkeletalMeshComponent* Component |
AnimationRecorder.h | ||
bool RecordAnimation
(
USkeletalMeshComponent* Component, |
AnimationRecorder.h | ||
bool RecordAnimation
(
USkeletalMeshComponent* Component, |
Starts recording an animation. | AnimationRecorder.h | |
bool RecordAnimation
(
USkeletalMeshComponent* Component, |
AnimationRecorder.h | ||
void StopRecordingAllAnimations() |
AnimationRecorder.h | ||
void StopRecordingAnimation
(
USkeletalMeshComponent* Component, |
AnimationRecorder.h | ||
void StopRecordingDeadAnimations
(
bool bShowMessage |
AnimationRecorder.h | ||
void Tick
(
float DeltaTime |
AnimationRecorder.h | ||
void Tick
(
USkeletalMeshComponent* Component, |
AnimationRecorder.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FAnimationRecorderManager & Get() |
Singleton accessor | AnimationRecorder.h |